Class-Specific Covenant Abilities are one of the major features of the new Covenant system in Shadowlands. They are going to be one of the key reasons why players choose one Covenant over another.
There are going to be four Covenants in Shadowlands: Kyrian, Night Fae, Necrolord and Venthyr. Each of them comes with one general ability which is available for all classes and one class-specific ability.
First, you should consider the usefulness of the General Covenant Abilities. They were announced as tools to explore the world in different ways, usually being used as ways to avoid combat. Each covenant has one major ability and few options for further upgrade of that ability.
Summon Steward – Call your steward to bring you a Phial of Serenity that can be consumed to restore 15% of your health and remove all Curse, Disease, Poison, and Bleed Effects. Your Steward additionally offers access to a selection of useful amenities, each once per day.
Instant cast, 5 min cooldown. Lasts 3 min.
Bottomless Chalice – Your Steward also provides Phials of Serenity for your allies.
Darksight Orbs – Your Steward can now hunt for materials within Torghast.
Flail of Merkur Your Steward’s Phial of Serenity refreshes the cooldown of Elysian Decree.
Flattered – Have your steward give a compliment to a friend!
Haven’s Breath – Your Steward’s Phial of Serenity refreshes the cooldown of Weapons of Order.
Kyrian Armaments – Summons a steward to retrieve the stolen item, gaining reputation with the denizens of Bastion.
Kyrian Warhelm – Your Steward’s Phial of Serenity refreshes the cooldown of Spear of Bastion.
Parliament Stone – Your Steward cheers you on, increasing your movement speed by 35%.
Phial of Light – Your Steward’s Phial of Serenity now restores an additional 40% of your health.
Phial of Mastery – Increase mastery by 50%.
Phial of Pain – Your Steward’s Phial of Serenity increases damage and healing by 40% for 15 sec.
Venerable Kyrian Defender – Summons a steward to retrieve the stolen item, gaining a large amount of reputation with the denizens of Bastion.
Fleshcraft – Form a shield of flesh and bone over 4 sec that prevents damage equal to 20% of your maximum health. Channelling near a corpse claims their essence to grow the shield, up to 50% of your maximum health. This is most effective against powerful enemies (10 yd range, 4-sec channel, 2 min cooldown).
Emeni’s Magnificent Skin – As you deal damage and heal, you gain 1% increased max health, stacking to 20.
Using Fleshcraft releases your stacks, each stack increasing Fleshcraft’s shield by 1% of your maximum health and dealing (34.5% of Spell power + 34.5% of Attack power) Shadow damage to nearby enemies.
Kevin’s Keyring – Allows opening of locks that require up to 600 skill.
Each second spent channelling Fleshcraft reduces Kevin’s Keyring’s cooldown by one hour.
Ultimate Form – Fleshcraft renders you immune to crowd control.
Volatile Solvent – Using Fleshcraft with nearby corpses derives a benefit from a corpse, differing based on the creature’s type.
Soulshape – Turn into a Vulpin, increasing movement speed. You may reactivate Soulshape to teleport 10 yds forward. Additional cosmetic forms can be earned and collected through a variety of gameplay. While out in the world, this effect has a 12sec duration before it wears off, but lasts indefinitely while in a rest area (Instant Cast, 1.5 min cooldown).
Ethereal Shape – Soulshape reduces damage you take by 15%.
Field of Poppies – When Soulshape ends, you reduce the attack speed and cast speed of nearby enemies by 20% for 15 sec.
Horn of the Wild Hunt – Soulshape increases the movement speed of allies within 40 yds by 10%.
Resourceful Fleshcrafting – Defeating an enemy reduces Soulshape’s cooldown by 1.0 sec.
Stay on the Move – Defeating an enemy reduces Soulshape’s cooldown by 1.0 sec.
Sylvari Mantle – When Soulshape ends, you are concealed until you move.
Wild Hunt’s Charge – Charges to your enemy, stunning them for 2 sec and ending Soulshape.
Door of Shadows – Wend through the shadows, appearing at the targeted location.
35 yd range, 1.5 sec cast, 1 min cooldown
Bathe in Shadow – Killing an enemy reduces the remaining cooldown of Door of Shadows by 6 sec.
Dark Rush – Door of Shadows increases your movement speed by 30% for 5 sec.
Enduring Gloom – Door of Shadows grants you a shield that absorbs [0.4 * Total health * (1 + Versatility)] Physical damage, based on your maximum health. Lasts 8 sec.
Horrid Nightmares – Door of Shadows causes nearby enemies to run in fear for 0 sec.
Open Doors – Door of Shadows has an instant cast time.
Prompt Exeunt – Divine Steed removes the cast time of Door of Shadows for 5 sec.
Touch of the Unseen – Door of Shadows heals you for 20% of your maximum health.
All of the general abilities will be very useful for World PVP, questing, exploring and leveling in general.
In addition to the general abilities, Covenants will come with second Class-specific ability. Those abilities are going to be very different for each Covenant and players must consider the best ability/covenant for their playstyle and main focus (PVP or PVE).
Check out the Class-Specific Covenant Abilities:
Almost all of the Class-specific Covenant abilities are now revealed and apparently, they are one of the important features of the new expansion. Since we will have to choose a Covenant permanently, players must consider the best abilities for them in advance.
What do you think about the Covenant abilities so far?