Each Covenant has Class-Specific abilities and in this post, we’ve gathered the Rogue Covenant abilities. Most people will consider their Covenant allegiance depending on the usefulness of the Class-Specific ability that they can get from each Covenant.
Some of the abilities are going to be more suitable for PVE situations, while others will have value only in PVP.
*Note: Not all of the Class-Specific Covenant abilities have been released, but we’ll update this post as soon as we have more information.
Kyrian Covenant Abilities
Echoing Reprimand – Deal (60% of Attack power) Arcane damage to an enemy, extracting their anima to Animacharge a combo point. Damaging finishing moves that consume the same number of your combo points as your Animacharge deal damage as if they consume 7 combo points. Awards 3 combo point.
Elysian Trickster-Ring – Reduce the cooldown of Echoing Reprimand by [abs(10)] seconds.
Lightblade Haft – Echoing Reprimand no longer costs energy.
Razorfeather – Increase the damage of Echoing Reprimand by 50%.
Screaming Signet – Increase the duration of Echoing Reprimand by 50%.
Shadesinger’s Bargain – Echoing Reprimand grants 2 additional Animacharged combo points.
Sharpened Harpstring – Echoing Reprimand also decreases the target’s damage by 50% and increases the target’s damage taken by 100%.
Necrolord Covenant Abilities
Serrated Bone Spike – Embed a bone spike in the target, dealing (60% of Attack power) Physical damage every 5 sec until they die. Attacking with Serrated Bone Spike causes all of your active bone spikes to fracture and strike your current target, increasing initial damage by 100% per spike.
Night Fae Covenant Abilities
Sepsis – Finishing move that poisons a weakened foe’s blood, dealing (12.53% of Attack power) Nature damage over 1 min. Can only be used on targets under 35% health. Sepsis generates 5 Combo Points and 25 Energy over 5 sec if it does not last its full duration.
Venthyr Covenant Abilities
Slaughter – Slaughter the target, causing (95.472% of Attack power) Physical damage. The target’s anima mixes with your lethal poison, coating your weapons for the next 5 minutes. Slaughter Poison deals Shadow damage over time and steals 15% of healing done to the target. This also awards 2 combo points.
50 Energy. Melee Range. Instant. Requires Stealth